By using this site, you agree to our Privacy Policy and our Terms of Use. Close
VAMatt said:
I don't know about the Google service. But, my understanding is that the MS service has evolved from basic, straight streaming. I think they're doing some of the work on your local device, thereby greatly reducing lag and improving overall performance without using unacceptably large amounts of data. It's a sort of hybrid of streaming and local processing. Sony's service is just streaming, where essentially everything is handled by a remote device. This is the technology that gives us intolerable lag and low fidelity.

So, to the extent that my understanding is correct, this would mean that the new services are substantially different, and (in theory, at least) substantially better than PS Now.

Do you have any information on that? Can't find anything that says that anywhere.

It seems MS is doing the exact same thing Sony has been doing:

We’ve enabled compatibility with existing and future Xbox games by building out custom hardware for our datacenters that leverages our years of console and platform experience. We’ve architected a new customizable blade that can host the component parts of multiple Xbox One consoles, as well as the associated infrastructure supporting it.
https://blogs.microsoft.com/blog/2018/10/08/project-xcloud-gaming-with-you-at-the-center/

Starting in 2019, by the time it's readily available it's last gen games again....

MS is looking into smarter ways to compress  game video accounting for static huds and other repeating elements to reduce bandwidth. Nothing to reduce latency though. I guess it would decrease latency a little bit by having less data to transmit. Don't expect wonders however, video compression is based on only transmitting differences while during the heat of battle a stable image matters most. It's nice when it can remember the map screen or other elements to switch quickly, yet when you're in a big fight all that goes out the window and you need all the bandwidth you can get.