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Ultimately, the devs explained the design of BOTW through their development videos as shown on Nintendo's YouTube channel as well as through their CDC panel. They provided reasons for the elements placed in BOTW. From their inspiration of the original Zelda to other games such as Skyrim to the various concepts they explored, Aonuma and Fujibayashi had a vision on what their open-world Zelda can be with the power of the Wii U and Switch. Of course, not everything is perfect and some in this forum have made their displeasure known. Nevertheless, the game is what it is, just like any other game, whether they are highly acclaimed or not.

I, personally, have not enjoyed a game like this in a long time and I have had fond memories from getting my first horse to challenging my first Lynel and Guardian to discovering the various landmarks to other random encounters. I even had a 12-hour play session, which is something that I have never done before. I have played games like Red Dead, Skyrim, Fallout 3, GTA V, etc., and very few kept me engaged and immersed into the world as BOTW.