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Wyrdness said:
HoloDust said:

That is not nitpicking, and all you're doing is trying to dodge my arguments.

- Who gives a fuck if trees are resource? If you want physics based game, you can't protect at random certain objects just because it's convenient.
- Oh, why is lightning not supposed to behave like that? Is it perhaps..."magical"?
- Yeah, real point there. Again one of the cases of special objects being protected from physics, cause someone designing it didn't think it through well enough.
- If you going to have Magnesis defying action-reaction, then it should defy it always. You shouldn't need to have object in between for it to work - that's just piss poor implementation.

If you building a game that has physics in it, you better pay attention to inconsistencies in that very same physics - and BotW is full of it. Otherwise, all I'm hearing is lalala, but it's fun.

Later changes to TES games has nothing to do with practicality, they changed them cause mass market couldn't be hassled with core RPG mechanisms...and Bethesda needs to sell shitload of copies to little Johny CoD. Process usually referred to as dumbing down.

The's no argument to dodge that's the whole point you're arguing about magical objects doing things that don't happen in real life for a start, even if you believe the is one which I doubt I'm more inclined to believe you're latching onto any nitpick.

- Players who need the resource that's who.
- Because the game isn't trying mimic real lightning simple as that.
- Or it may be a reinforced structure who knows either way the are towers you can bring down.
- Dude you're being silly here these are magic objects much like Harry Potter's wand go ahead and complain about how that object defies physics, I can picture you watching an MCU movie before going off if you think this is a legit argument either way it's not.

Game physics operate to how the game specifics them to have synergies with the design of the game not with the real world I understand BOTW not being your thing but this argument is just plain comical especially thinking about you applying it to other games.

Here's something for you Bethesda change to system to something that is not only better but more practical for someone trying to argue about a game adhering to real life you're hilariously clinging to Morrowinds swing for the hills and hit nothing combat despite your opponent being static in front of you, under your own real world logic fights don't happen that way right? Please.

As I said, all I hear is lalala, it's fun, so what, fuck inconsistencies. I watched my son yesterday trying to stand on the crate and to use Magnesis to lift himself up. Of course, he couldn't do it - it defies physics of the game, cause Magnesis is not similar to Levitate spell. Yet, when you put something under it and Magnesis that, you can suddenly lift it all - and that is inconsistent physics. So you can pretend it doesn't matter and that it's nitpicking all you want, cause honestly mate, I don't give a toss.

As for Morrowind, you apparently haven't played much of old school RPGs, cause Morrowind has combat that's been around for decades and that is still used. But you don't seem to have much experience with RPGs if you don't know difference between real time RPG stat based combat and action-RPG combat.