HoloDust said: That is not nitpicking, and all you're doing is trying to dodge my arguments. - Who gives a fuck if trees are resource? If you want physics based game, you can't protect at random certain objects just because it's convenient. If you building a game that has physics in it, you better pay attention to inconsistencies in that very same physics - and BotW is full of it. Otherwise, all I'm hearing is lalala, but it's fun. |
The's no argument to dodge that's the whole point you're arguing about magical objects doing things that don't happen in real life for a start, even if you believe the is one which I doubt I'm more inclined to believe you're latching onto any nitpick.
- Players who need the resource that's who.
- Because the game isn't trying mimic real lightning simple as that.
- Or it may be a reinforced structure who knows either way the are towers you can bring down.
- Dude you're being silly here these are magic objects much like Harry Potter's wand go ahead and complain about how that object defies physics, I can picture you watching an MCU movie before going off if you think this is a legit argument either way it's not.
Game physics operate to how the game specifics them to have synergies with the design of the game not with the real world I understand BOTW not being your thing but this argument is just plain comical especially thinking about you applying it to other games.
Here's something for you Bethesda change to system to something that is not only better but more practical for someone trying to argue about a game adhering to real life you're hilariously clinging to Morrowinds swing for the hills and hit nothing combat despite your opponent being static in front of you, under your own real world logic fights don't happen that way right? Please.