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@ happySquirrel

So what about performance of games based on the Unreal 3 engine?


I have criticized them many times, they haven't dedicated enough of their resources for PS3 optimisations and design enhancements. They even had to deal with a lawsuit.

They mainly focussed on Gears of War early on, completely neglecting the PS3 side of things. With UT3 they had help from 1st party developers to let the SPUs do some heavy lifting. But devs have shown to be lazy (based on comments), hinting their efforts won't go beyond just such heavy lifting.

The best way to compare the PS3 and 360 abilities is by comparing exclusives. There are some fundamental design considerations to be made when developing a PS3 game, these approaches are simply the best approaches from a technical perspective for all platforms, but the difference is that PS3 expects well designed game engines, while for the 360 it's less important.

Compare a bike with a car, the car is faster but only when there's enough room to fit a car on the road. Without fuel the bike goes faster. (more conditions)



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales