By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MikeB said:
@ HappySquirrel

ts been over 3 years since people began developing games for the PS3


Even PS3 exclusives like Genjii 2 or Fl0w did not use the SPUs at all. Like it takes a while for PPE to move over the SPUs, it took a while for mature dev kit to arrive. Look at the PS3's OS at launch, IMO Sony released the PS3 as soon as the hardware was solid, but the Cell approach was too different to have mature software around launch. This takes time, the Amiga was radically different, it took many years for devs to really tap into its custom chip potential, this due to being so different and cutting edge for its time. Luckily Sony provides a lot better developer support than Commodore ever did.

 

So what about performance of games based on the Unreal 3 engine? Epic was one of the first developers who had access to the PS3's hardware, and is a company full of some of the most experienced and talented 3D game engine programmers in the world, if they can't get decent performance out of the PS3 after 3 years (at least 2 years with decent development kits and tools) it isn't going to happen ... We aren't in the Playstation generation where the concept of 3D rasterization is a new concept, and many of these developers have been working with threaded applications for years, these people know what they're doing and are getting about as good of performance as you can get out of the hardware.

Your expectations of the Cell processor being meaningful haven't happened yet (after over a year of arguing with you) and are probably never going to happen. Will there be an improvement over time? Yes, but it will be similar in scale to improvements that happen for the XBox 360 ...