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@ NJ5

For the sake of people who didn't read the last page, let it be said that those percentages are almost meaningless since this is a console game we're talking about.


No the info is meaningfuland yes you can perform manual optimisations like I stated in my first post within this thread. But I was talking about game engine design and that's about optimal at this point for the 360 with top games. The hardware is being used as intended.

When for Motorstorm was said to use about 15% of available SPU resources, this could be brought down further as well with through extensive optimisation.

What I am saying game engines on the PS3 still don't tap its potential like it's intended. Resistance 2 would be, as they moved almost everything onto the SPUs, it will be interesting to know how much of the Cell potential they will be tapping this time.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales