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Cerebralbore101 said:
Bisa said:

He's put 50hrs into it, he's in his right to critique a game regardless if its "atleast 80hrs" long. You also don't need context when it comes to Pyra, her character design alone is "Sexist" ...

This thread is basically "reviewer x didn't like a game I did"

80 hours is the minimum amount of time to beat the game if you rush through everything. I wouldn't trust a book review if somebody read half a book. Same goes for seeing half a movie. 

Edit: I didn't actually see the end credits scene for Xenoblade 2 until I was 130 hours in. And even then I kept on playing for another 60 hours to do all the side quests, and unlock everything I felt like unlocking. 50 hours makes me seriously wonder whether or not he even got past the last tutorial.

https://www.merriam-webster.com/dictionary/sexism

How does her character design foster stereotypes of social roles based on sex? Are all characters that happen to be scantily clad, or in skintight outfits sexist? Does this include men, like comic book super heroes that wear spandex? Is her character design sexist because she has big breasts? Are comic book characters with big muscles sexist too then? Doesn't Xenoblade 2's overarching story, about blades being people too, send a message that is clearly anti-sexist? 

I mean, yes there is one character in the game that is sexist for sure. Dahlia is a blade with breasts so large that they shouldn't be physically possible (Large wouldn't have been sexist, but impossibly large is another thing entirely.) But does one sexist character out of 45 that are locked behind a gacha system make an entire game sexist? 

Reviewer X that couldn't be bothered to actually finish a game, before writing a review for it, and then took a scene out of context for the purposes of writing a false narrative, now says that non-cosmetic MTX are annoying, but acceptable in games. 

So I'll just remove all reviews for Gran Turismo that the person played less than 400h since they won't have played all. Thanks, that will give all GT scores average as N/A.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."