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Goddbless said:

The thing is most people in this thread don't seem to understand what racing sim means. Imagine a flight sim where you can't crash your plane on a landing. That doesn't really simulate the real thing then does it? Now we have a racing sim where you can crash into other cars on every turn and not see any real effects from it. People don't race like that in real life but it is simulated that way in GT. So far Forza has been the better sim out of the 2. You can't argue that at all because it's not opinion, it's fact. It was like Madden against 2K football. People claimed Madden was more realistic when you could slap a guy in the thigh and high would flip forwards for 5 more yards. You couldn't break tackles or even get tackled by more than one person. Yet it happens in real life and you could do it all in the 2K games.

What we are seeing now is what I like to call the Madden effect. GT is the more popular game known the world over. There are racing enthusiasts that only know Gran Tourismo. Most of them won't give anything new a chance and declare GT king. I was was one of those people for a while until my 3rd PS2 died and I just gamed more on my Xbox & Gamecube. I was going to buy another PS2 just for GT4 but then I tried out Forza and when I saw how far behind GT was compared to it I couldn't go backwards. It didn't have my Escudo that you could hug the wall with and win every race. Instead you had to really learn to tune your car and race properly the whole way through. There was no one super cheesy car that you could use to dominate every race once unlocked. It also had little extra features that just made you wonder why no one thought of it sooner.

Forza was a great racing sim, especially for a first try at the genre. Forza 2 may not have had the huge graphical leap over it's predecessor but it added a shitload of features that haven't even been thought of by Polyphony yet. The sad thing is most of you don't know this and really don't care because you probably don't have a 360. It's ok though because it's your loss!

I can't speak for everybody else, but if the crashes are not realistic then they don't hold as much weigh as people try to make them out to be. If I can crash in a wall or another car at 35+ MPH (let alone 70+MPH) and still keep driving, that's a problem. If the cars never flip over when I crash at 100+MPH, the crash is not realistic. Sure it might be better than no damage, but since the damage being offered is not realistic all that we can compare is car physics and how they compare to their real life counterparts.

 

Your Madden analogy is incorrect because you're saying that Forza is better based on unrealistic damage models and crashes, not based on car and tire physics. 2k was a better offereing than Madden and GT is a better offering than Forza IMO.