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I mean... I can't be the only one who felt like Noctis balls were made out of steel, right? Moving him, making him jump... it felt so limited.

But now that I think about it, this is something that's been around in many games lately. Developers are desperate to make everything look and feel real. And that sometimes affects character control in a negative way. In some specific games I understand, but in games with a vast world and that is supposed to have an active and flashy combat system I don't realism. I don't want to feel slow and clumsy when I turn around my character. I don't want to run like... nothing at all. I don't want to barely jump half my height. I just want to feel like the fantasy character that I am. I want to have fun.