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Anthrasax said:
selnor said:
MikeB said:
IMO there's still headroom, but game engine design is about optimal. You can still perform assembler optimisations, a launch game like Kameo already used up 85% of CPU cycles. PS3 games will grow much faster and further, there are still a lot of game engine design gains to be made on the PS3 (moving PPE and RSX workload onto the Cell's SPUs). The PS3 is has a lot more horse power under the hood.

Also DVD is getting way too small (texture, audio quality sacrifices and/or game length/diversity sacrifices) and if you game has to run without a harddrive that's also limits some potential.

I thought Halo 3 would push the 360 near to its limits, but that was clearly not the case. I think Gears of War 2 will be that game.

I never listen to your fanboy rants anymore. Notice I didnt answer your post last night? Want to know why? Because since I've been a member of this forum, you have said that your a programmer, and have worked on games. I could maybe believe that. But then last night during another debate to do with controllers you said you were a Physical therapist. Funny how you have a profession in every topix that comes up where you have a debate. I laughed so hard when you said that I nearly dropped my coffee. Every last drop of credibility went out of the window when you said that. LOL I know what the B stands for in mike B now.

 

 

@Selnor

Might as well consider your words as valid to yourself. I've been around for months and I always catch some fanbot drivel from you time to time. (quite often to tell the truth)

 


Good to hear. I'd love for yu to post the posts where I claim to have worked on games for the PS3 and 360 or claim to be some profession to prove my point. And I usually state to anything I post that isnt fact that I could be wrong. Oh I hope you also post that I am currently playing my GC about 90% of my playing time at the mo. dont forget that post. It's here in VGC somewhere.