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|_emmiwinks said:
selnor said:
GT5 will outsell Forza3.

I expect Turn10 will make Forza 3 look as good or slightly better than GT5. But having played both GT5:P and Forza 2, without a doubt Forza 3 will be a better simulation. Forza 2 is better than GT5P at simulation racing. GT5 will be more arcadey(based on GT5P.)

 

Whhhaaaa??

 

Ive also played both, and found Forza to be amazingly arcadey while GT5 P to feel exactly how it feels to drive a car like that (which I have done) Even to the point of slamming on the breaks in the car causes it to loose tracting and shimmy and jump as the tires make contact and break traction and make contact again. Even more so, damage models will be put into GT5 P and come with GT5 so even that is there too.

Way to be a tool.

 

Anyways, OT: GT5 is going to have as many tracks and look as good if not better then Forza and it will literally blow Forzas car selection out of the water, oh and its all going ot be on one disc.

And just to say, every game takes its tracks and counts the front and back as individual tracks. If Forza says it has 100 tracks then it only has around 50, and is counting eacn forward and backwards rotation as its own track, all the racing games do this.

Funny your post. You assume I point to the way the cars handle. LOL. I think the handling on both are very close and arent much different. But where they differ is in the RACING part of simulation. The AI in Forza 2 is quite alot better. For instance playing GT5:P single player instantly lets you know the AI needs changing. If for any reason you are slower than the AI car behind instead of go off the racing line he will stay on it and ram you. This happens very frequently to be a minor flaw. And yes if the damge is added to ONLINE that will help GT5 but as it stands the online in GT%P is leagues behind Forza. It's banger racing online at its best.