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Anthrasax said:
selnor said:
MikeB said:
IMO there's still headroom, but game engine design is about optimal. You can still perform assembler optimisations, a launch game like Kameo already used up 85% of CPU cycles. PS3 games will grow much faster and further, there are still a lot of game engine design gains to be made on the PS3 (moving PPE and RSX workload onto the Cell's SPUs). The PS3 is has a lot more horse power under the hood.

Also DVD is getting way too small (texture, audio quality sacrifices and/or game length/diversity sacrifices) and if you game has to run without a harddrive that's also limits some potential.

I thought Halo 3 would push the 360 near to its limits, but that was clearly not the case. I think Gears of War 2 will be that game.

I never listen to your fanboy rants anymore. Notice I didnt answer your post last night? Want to know why? Because since I've been a member of this forum, you have said that your a programmer, and have worked on games. I could maybe believe that. But then last night during another debate to do with controllers you said you were a Physical therapist. Funny how you have a profession in every topix that comes up where you have a debate. I laughed so hard when you said that I nearly dropped my coffee. Every last drop of credibility went out of the window when you said that. LOL I know what the B stands for in mike B now.

 

 

@Selnor

Might as well consider your words as valid to yourself. I've been around for months and I always catch some fanbot drivel from you time to time. (quite often to tell the truth)

 

 

 Your new so im going to let you know. What selnor and starcrsraft did was trolling. They are just looking to cause trouble, and while doing so they completely derailed the thread. MikeB came in here to talk about the topic and he is allowed to do so. What selnor did was childish and wrong And I for one report both starcarft and Selnor. So lets not derail this thread and stoop to their level and get back on track.

OT: I have no clue