HoloDust said:
Well, I'm not so sure how much your examples prove your statement compared to other games that have those mechanisms, and I already gave you one example to disprove it - actually, that was my very first disappointment with BotW - after being able to destroy full size tree, I sneak up to bokoblin tower and swing the axe - nothing happens. I try to set it on fire - nothing happens. I try to blow it up - nothing happens. That alone told me quite a bit about underlying mechanisms, at least when it comes to physics. Try that in JC3 - they fall - hard. On overall, I find JC having much more going on for itself as sandbox than BotW, especially when it comes to destruction and traversal, among other things. Maybe that's the thing though - after playing JC3, BotW felt too samey in lot of ways with some of its mechanisms. Admittedly, that is not bad per se - yes, there are indeed mechanisms that work in BotW - and that are somewhat fun to use - occasionally. Yet, what's left of the game when you don't amuse yourself with them is fairly empty world, mostly devoid of meaningful exploration, with often very questionable designs, that are sometimes borderline lazy. I don't care much about JC to actually care much what's beyond sandbox, it's all silly fun for me there. I do care however about Zelda and what's beyond its sandbox. I'm honestly quite surprised that you love Morrowind so much and think that BotW is better open-world game - though, they are very different games, and realistically they cannot be compared - but, apart from those "fun" mechanisms, BotW pales compared to it in almost every other aspect. But I'm guessing, those mechanisms mean that much to you - which is fine. For me, in this shape at least (that is, partially incorporated), they are quite low on the list of important things for open-world games. And even lower on list of important things for a Zelda game. |
Thanks for a healthy debate, and sorry again for getting snippy earlier.