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HoloDust said:

Yeah, and as I said, BotW does not do things that those game do - and that what fixated on what BotW does as something that other games need to live up to be compared to BotW means...in case you didn't understand it...yet you did just that.

If you refferring to me passing climbing as negative - I do, and always will, at least while it's implemented in this form - that is not freedom, that's is someone in Nintendo being enamoured with freeclimbing. Freedom in playing that way is playing Daggerfall or Morriwind (or D&D) and putting points into climbing/acrobatics and then being able to go to areas that are not available to other builds, or tackle the problem differently due to ability to go around some areas. BotW climbing is piss easy to do, especially with infinite amount of renewable resources that translate into potions, and breaks a game so much that by the time you get to the Hyrule castle you can skip most of it (which I did, wanting to finish the game as soon as possible, since it bored me toward the end that much) - for me, that is just poor design.

Admittedly, I fucked around in BotW for first 10 or so hours - then, when novetly grew old, I never used any of those so praised mechanisms ever again in the game - cause it was such a waste of time with no real purpose - unfortunatelly, I had to climb, cause it's just impossible to skip that at certain points in game. At least Bethesda was so curtious to not require you to play with power armor ever in FO4, with that idiotic choice to give it to you at the beginning of the game.

But to each its own - what many people consider great design, I consider rather poor solution to replace old formula.

Those games at most will do one or two things BOTW doesn't while BOTW will do a tonne of things they don't, once we start going into straight up comparisons with each of those games to BOTW they get beaten out by a wide margin which is why often when people try to take the stance you're arguing they don't name one game but list several to lump together as an argument when all that actually does is highlight the point put forward in that no single game does all of what BOTW is doing in a well executed package. It's equivalent to someone arguing against a restaurant by saying well KFC does chicken while Chipotle's does mexican and Burger king does burgers oh and also Pizza Hut does pizzas.

You need to know what poor design actually is because it's not what you're trying to push BOTW is designed to let the player climb where they want and do as they want with the mechanics, what you described is an example of players utilising what's in the game to do as they want in other words as the design intended that is not poor design it's the opposite.