HoloDust said:
BotW is very fun sandbox game - but it's pretty average open-world game - and those two terms are something that many seem to confuse or even eqaute. As I said earlier, people do tend to mostly praise it for its "fuck around" mechanisms - politely known as sandbox. Yes, some of its mechanisms are quite fun (until you try something like choping bokoblin tower and your axe goes through it like it doesn't exists and you realize how limited those mechanisms in fact are), yet I find something like Just Cause to be vastly superior as fuck around game. Why it's not rated higher and showered with praise? Because it doesn't have Zelda or any big IP coat of paint. While many find some of those mechanisms enhancing the game, I actually find some of them detrimental - especially climbing in this form breaks the world design, that is already not so great to begin with. If anything, BotW is for me perfect example of how loosely intertwined mechanisms, world design and character abilites can actually ruin open-world game, making it fuck around game. And, IMO, Zelda should not be fuck around game - exploration, yes, by all means...and that is where open-world should come in - a well thought out open-world, designed to properly accomodate for exploration, puzzles and story. Nintendo only needs to look a bit further in the past for some games and take some notes from them and build on it, instead of being mostly influenced by more modern designs (Just Cause included) and making mishmash of what current mass-market expects. |
Listen, I get that you want a Zelda game in the Ocarina/Wind Waker/Twilight Princess mold—I too love that formula—but you’re not exactly engaging with or disproving my point. I spent a long time explaining how the game is special, and you just dismiss it all as a “fuck around” game.
Can you point to an open-world game that does what Breath of the Wild does, in terms of emergent gameplay and environmental manipulation? Please do so, because I’d love to play it.