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Desroko said:
ckmlb said:
Desroko said:
ckmlb said:
Seeing as many PS3 games are being ported over to the 360 and a lot of 360 games are being ported to the PS3, breaking even will be lower on one of the two consoles in those cases am I right?

Actually, the word so far has been that porting to the PS3 from 360 and vice-versa is actually very difficult, due to the differing architecture.

The new word is that porting from 360 to PS3 is more difficult than porting from PS3 to 360 which is why a few games now are gonna have the PS3 as the main format and port them over to the 360.

Either way even with the difficulties, a ported game you have to sell less of to break even. Because you are not making a whole new game on the system.


Less, but in all likelihood still more than you need to sell on the Wii.

And in any case, the article never actually says that ports were not considered. He assumes average costs of $7.5m - if we could actually get dev costs for a cross-platform game, say Spider-Man 3, that would help.


 I never said it wasn't more than Wii games, but it is worth mentioning. The article does say what a game takes on average to break even on a system, so that specific port game will be lower on the other system that gets the port. 



Thanks to Blacksaber for the sig!