irstupid said:
Not everyone has time to put 100 hours into a game. By doing what they did, one can just streamline the story and finish the game in say 40 hours instead of being forced to expand upon characters they may or may not care about dragging the campaign out to 100 hours. (Could finish game way shorter than 40 if they didn't have the main story progression locked behind area completion %. That is what sucked about the game.) But there are like 30 side characters. You can go about learning about them all if you want or you can just stick to like 4 cover characters, like every other RPG out there typically does. And speaking of typical RPG's. Didn't you always find it dumb when some character you had sitting on your bench and you never used all of a sudden pops up in a cutscene. Annoyed me that apparently all 8 of these people are with me but I can only use 4 at a time. RPG makers want to give us choice in characters to use and playstyles, yet due to this makes it seem stupid that only 4 of the 8 are fighting even though they are all apparently there. I prefer X's method. You can use whoever of the 30 during most the game, those that are not used are back at base doing their own daily schedules. If a cutscene uses said character, it is a requirement to have said character in your party. |
In term of character development, no one in X can come close to Rex in Xenoblade 2. Comparing Rex at the beginning to Rex in the final part of the game is like comparing two different people.