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I think what is actually wrong with people reasoning is to associate evolution with the need to make the jump from Turn Based to Action Based.Action is not an evolution of the Turn Based style, as they are different approaches as to how a combat system can be structured and created.


But Pokemon needs to push its combat foward.As I have said, turning it into an action battle system is not the answer, though it could tecnically be.Instead it would need to reinvent its turn based gameplay.Just to throw an example out there:Make it more like the combat of FFX(Conditioned Turn Based Battle), where you can see the order of turns of your pokemon and the enemy for the next 10 or 15 turns and make a whole set of strategies around it.It would also make the whole changing Pokemon during battle more organic and fast.Of course things would need to be balanced out, but it would certainly be fun, and fresh.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1