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couchmonkey said:
HoloDust said:
Less mass-market open world design, more dungeons intertwined into the world. No easy climbing, Link is neither spider nor ant - I find BotW so broken cause of it, that when you eventually get to Hyrule Castle it's piss easy to just skip most of it.
At this point I'd much rather have someone like From making next game, I don't have much faith in Nintendo when it comes to Zelda anymore.

personally, I can't imagine going back to the old style anymore.  Even Skyrim is annoying to me with the lack of freedom to climb...tho Link is arguably toooo good at climbing. It migt be the first 3D game I have played where I don't feel like my character always gets unfairly stuck on random objects and invisible walls.

Yes very much so. Was recently playing Yonder the Cloud Caching Chronicles and man did I notice how much I wanted to be able to do stuff like climb and the paraglide. Invisible walls, 2 foot ledges you can't go up. Forced paths, ect. It really takes the open out of open world.

They somehow managed to make BotW completely open world, where you can go anywhere anytime and yet somehow never feel OP or underleveled at the same time. Getting certain abilities made certain areas become more skippable per say, but the way they made the world, you found yourself going back to places or not wanting to skip areas anyway.