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HoangNhatAnh said:
irstupid said:

You did find out a ton about almost every character in the world through side quests. Heck, even the random people walking around the town that seemed to be just background characters end up being a part of some sidequest or another. So while you may not know them as much as the playable characters, you still find out that they are part of the church or the water facility, or a café, ect.

If you do everything, you learn about seemingly EVERYONE. It's pretty crazy.

I wasn't the biggest fan of X. I see the huge  potential, but there was something amiss. I will say that it was the BEST MMO I have ever played. I so hate how like every MMO in the world seems to have its story revolve around you being the person who goes and saves the world, the main character, ect. It just doesn't make sense that the thousands of people all running around this MMO have all done the story.

Meanwhile in X, you are not the MC. Elma is. You are just another random soldier that helps the cause and doing things here and there to improve new LA and held humanity. Like if your character dies, it doesn't matter, the world will continue, yet at the same time you helped it get to where it was.

and no I never played the online stuff in the game. All offline. Just it felt like a very much mmo game. I am also a huge fan of town builder type games, so that helps. The whole game essentially was an improve new LA, town builder.  I'd probably get a remaster on Switch, solely due to the portability of the game. The game is super grindy type that being able to lounge on couch and play in handhled while watching tv/movie would be immensely beneficial to the game. I suppose I could have done that with WIi U, and I did at times. You know, have the game on the Wii U gamepad while on different input on the tv, but it just never felt the same as the Switch does.

That is why it is dumb. Why the hell we have to know about the background characters and character developments thank to the side quests instead the main story? Not everyone can enjoy playing all the side quests to do research about the characters in the game you know.

Not everyone has time to put 100 hours into a game. By doing what they did, one can just streamline the story and finish the game in say 40 hours instead of being forced to expand upon characters they may or may not care about dragging the campaign out to 100 hours.  (Could finish game way shorter than 40 if they didn't have the main story progression locked behind area completion %.  That is what sucked about the game.)

But there are like 30 side characters. You can go about learning about them all if you want or you can just stick to like 4 cover characters, like every other RPG out there typically does. And speaking of typical RPG's. Didn't you always find it dumb when some character you had sitting on your bench and you never used all of a sudden pops up in a cutscene. Annoyed me that apparently all 8 of these people are with me but I can only use 4 at a time. RPG makers want to give us choice in characters to use and playstyles, yet due to this makes it seem stupid that only 4 of the 8 are fighting even though they are all apparently there.

I prefer X's method. You can use whoever of the 30 during most the game, those that are not used are back at base doing their own daily schedules. If a cutscene uses said character, it is a requirement to have said character in your party.