shikamaru317 said:
This is a 2 year old thread. As far as I know at least, Insomniac has not said that Sunset wasn't in development recently. I never said that 75% would buy a sequel, I said that at least 75% would play a sequel if they made one. With Sunset 2 on Gamepass from day one like all other 1st/2nd party Xbox exclusives, I'm 90% certain that the player count for Sunset 2 would at least hit 2.5m lifetime, probably a good bit more than that. Heck, State of Decay 2 hit 3m players in just 5 weeks. Day one Gamepass is a big deal for sure, it basically assures that player counts will at least double what the sales would have been prior to Gamepass. |
Understood, so people wouldn't buy it, but would play and the source is your opinion. Ok then.
Chazore said:
You don't need to quickly pump out another sequel shortly after the first one. The last thing they need is saturation to set in. I'm fine waiting 4-5 years for a sequel, rather than this silly warped CoD like ideal where all games should magically take 1 and a half years to develop. Just look at Kojima spending his time making the games he's made over the years. Definitely not CoD like development speed that's for sure. They do, hence the funding given to them in the first place for their own IP, as well as funding in general to make games. IF they had no funding for anything, they'd be out of a job. Can you prove your claim that zero people on this earth not wanting a sequel to SO?. |
Quickly pump a sequel is different than not starting development several years later, and you now it.
I don't know how many times you'll say I said Zero people want the sequel, please quote it. What I have been saying and you seem to keep spinning is that from the look of the sales and the denial from Insomniac there isn't enough sales to be made of a sequel and that it isn't a very sought after game.
It seems more a point of you and others that wouldn't want Insomniac to keep launching exclusives on PS because you refuse to buy one and want all devs catering to you while ignoring that only the games Insomniac made exclusive to PS have made enough success to keep sequels, funding, hype, etc in relevant volume.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."