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couchmonkey said:
HoloDust said:
Less mass-market open world design, more dungeons intertwined into the world. No easy climbing, Link is neither spider nor ant - I find BotW so broken cause of it, that when you eventually get to Hyrule Castle it's piss easy to just skip most of it.
At this point I'd much rather have someone like From making next game, I don't have much faith in Nintendo when it comes to Zelda anymore.

personally, I can't imagine going back to the old style anymore.  Even Skyrim is annoying to me with the lack of freedom to climb...tho Link is arguably toooo good at climbing. It migt be the first 3D game I have played where I don't feel like my character always gets unfairly stuck on random objects and invisible walls.

Yeah, lot of games have problems with vertical traversal - but for me BotW is quite broken due to how easy is to climb anything.
Climbing should come at high price, as deliberate and one of defining choices for your character, that takes lot of XP/points, making in turn a lot of other skills not developed so well, as well as not being able to wear heavier armor while climbing - at least that's how it should be implemented in proper RPGs - unfortunately, those are quite rare these days, and are almost exclusively in realm of pen&paper RPGs.

Daggerfall, Morrowind and Oblivion all had skills that governed jumping and climbing, making your character able to go to areas and find paths that would otherwise be inaccessible - which is very point of having those skills in game in the first place.