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shikamaru317 said:
Shaqazooloo0 said:

Apparently none of their games made a profit with the exceptions of The Walking Dead: Season 1 and Minecraft: Story Mode. I'm kind of shocked Batman: The Enemy Within didn't make a profit, but everything else kind of makes sense... What i'm wondering is how they lasted this long if they only had 2 games that made profit and why they would make sequels to bomba's like post season 1 The Walking Dead, Batman (which was the biggest failure of them all apparently) and The Wolf Among Us?

Edit: Also does this mean that Batman: The Enemy Within won't release on Switch? I was planning on buying it since I feel it's one of the few good games that Telltale had released recently...

I really don't see how that's possible. Their games/seasons were short, cinematic experiences made on a horribly dated engine, it's not like they were making these with the latest AAA graphics. I constantly saw their games on digital bestsellers lists. How did games like Wolf, Borderlands, Game of Thrones, and Batman not turn a profit? 

Well, from what I can gather, it seems as though most of their games would have deep discounts shortly after release which conditioned people to wait until those cuts happened before buying. Wolf, Borderlands and Game of Thrones Telletale games are niche imo (I didn't even know about Game of Thrones) so those make sense to me if they sold poorly. Batman is the real shocker because even if the genre conflicts with the type of demographic that would buy a Telletale Batman game I would've thought it could've still sold at full price no problem. Perhaps it was an expensive license to acquire? Perhaps it was also due to having too many staff on any given project?

How much would Telletale sell their games for anyway? $50 or something?

My source for these games not netting any profits come from this guy if you're are wondering:

Edit: I meant to link to his Twitter but I guess that works too...?

Last edited by Shaqazooloo0 - on 22 September 2018