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ckmlb said:

Interesting indeed, but it doesn't take into account ports. I mean I'm sure it takes less sales to break even on the port of a game as compared to a game made from the ground up on a certain console.

Seeing as many PS3 games are being ported over to the 360 and a lot of 360 games are being ported to the PS3, breaking even will be lower on one of the two consoles in those cases am I right?

Also, the easiest break even point would be for the cheaper made games (mini game collections and others). This shift of focus by the big publishers, will it be towards making more of these kinds of games or will it be sinking bigger budgets into Wii games? In the case of the latter, it will offset some of the lower break even point advantage of making Wii games. 

I assume he got these numbers based on the averages of games that are already out on Wii and PS3/360. In which case, the break even point should be low since there haven't been any big budget games on the Wii (outside of Twilight Princess maybe?).

Also, the 3rd party support stuff has still been lackluster, as third parties haven't been given the necessary stuff to make games online on the Wii (as of now) and the sharing of Miis has only been allowed for EA (the biggest 3rd party).

Producing and XBox 360, PS3 and PC cross platfom game would mean that you would need much lower sales per-system but you would need much higher sales overall. The unfortunate consequence is that many games do not sell dramatically better (overall) when they're ported across several platforms as if they were released exclusively for one platform; essentially, there will be a certain portion of people who would have bought a game for the XBox 360 who would choose the PS3 or PC version if it were available and (generally speaking) multi-platform games get less press and are hyped far less by fanboys than exclusive games.