starcraft said:
On public forums, I find it is sensible to adopt a common sense approach to sourcing. On the first page of this thread, Username speculated that the Xbox 360 alone cost Microsoft $7 billion. He did so without a source and was, of course, blatantly incorrect. But because I applied common sense, it was clear he was wrong and therefore I did not ask him for a source. In my case we are talking about the creation of a media standard. If it cost less than billions to develop, market and help to victory a media standard, we would see them come about FAR more often. OF course I cannot find specifics on the cost of developing Blu-Ray, as these are closely guarded Blu-Ray consortium secrets. But common sense tells us there is a reason manufacturors are not constantly putting out new media standards, and the reason is thta developing an advanced, managable, marketable, supported media format takes an AWFUL lot of money.
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You've made several statements in this thread that I would like to see sources for:
I would like to see your source stating the losses of the PS3
I would like to see your source stating the R&D cost of Blu-ray (If you can't you probably shouldn't be throwing numbers around)
I would like to see your source stating the losses of the 360 (I believe you said it was 2.5 billion)
The reason new standards are not constantly released is not solely cost, its the market you'd be putting your product in, would anyone want to buy the latest and greatest if they knew something else would be coming out next week? Would studios want to support the latest and greatest? Would the public want 12 different players in their living room?