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Interesting indeed, but it doesn't take into account ports. I mean I'm sure it takes less sales to break even on the port of a game as compared to a game made from the ground up on a certain console.

Seeing as many PS3 games are being ported over to the 360 and a lot of 360 games are being ported to the PS3, breaking even will be lower on one of the two consoles in those cases am I right?

Also, the easiest break even point would be for the cheaper made games (mini game collections and others). This shift of focus by the big publishers, will it be towards making more of these kinds of games or will it be sinking bigger budgets into Wii games? In the case of the latter, it will offset some of the lower break even point advantage of making Wii games.

I assume he got these numbers based on the averages of games that are already out on Wii and PS3/360. In which case, the break even point should be low since there haven't seen any big budget games on the Wii (outside of Twilight Princess maybe?). This can change in the future as bigger games are made on the system and that average can go up correct?

Also, the 3rd party support stuff has still been lackluster, as third parties haven't been given the necessary stuff to make games online on the Wii (as of now) and the sharing of Miis has only been allowed for EA (the biggest 3rd party).



Thanks to Blacksaber for the sig!