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DonFerrari said:


MrWayne said:

I think he still has a point in regards to PC-gaming. Just look at the top 10 most played PC-games, quite a few of them are older than 5 years.
World of Warcraft(2004)
League of Legends(2009)
Counter-Strike: Global Offensive(2012)
Dota 2(2013)(playable since 2011)
PC-gamer have different consumer behavior than console gamer.

And you can still play your games on the original console, I keep my consoles since NES gen, but rarely I play them. They are certainly classics and good to play from time to time, but on the broader view they are neglible on making listing war.

PC gaming is the most curious thing ever, I know to many people that put more than 1k USD in a rig to play DoTA. For me that is asinine use of money but they want some over 200fps even if the graphics will keep being terrible.

But that's my point, those PC-games aren't negligible, they are as important for PC-gaming as new releases like GoW, Spider Man or RDR2 are for Playstation.

DonFerrari said:

MrWayne said:

His definition of DRM is a little bit strange but his "Physical is DRM" line is kinda true.
DRM free games on PC don't require a CD/DVD to play them after the installation. Console games aren't DRM free in that sense.

Nope it isn't kinda true. Digital Rights Management of the physical media is the part that can prevent you from pirating it, not the part that prevent you from using on a different console. Unless you want to call DRM the fact a cobol program can't run in access as is or that someone that reads english only can't read a document in swedish.

You have to look at it from the PC gamers perspective.
If a game needs the DVD in the drive to run, it prevents you from running the game on 10 pc's at the same time. that's clearly DRM because it means you and your friends have to buy more then more copy of the game..

This was obviously never a thing in the console space because games were not installed on consoles.

Last edited by MrWayne - on 17 September 2018