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d21lewis said:
I'm no tech guy but I had a GameCube and a PS2 that generation. The GameCube definitely had some great looking software but I don't think it ever had the best version of any multi-platform games aside from a few occasions (ie: RE4 after it got ported to PS2). There were a few times where the GameCube port was so bad, it was embarrassing. For example, I bought True Crime for the "Cube. It ran okay but I noticed that there was music listed in the manual that I never heard. I swapped it for the PS2 version. There was more music, more missions, better performance, etc. I was actually mad at how poorly the GameCube was being treated. Other examples included SSX, Splinter Cell (whole levels had to be redesigned for the Cube and PS2).

That could come down to storage media and how much effort went into a port, though.

Yep I certainly think that on that particular example you mentioned (True Crime) the missing music etc was a storage issue. The GC discs only held 1.5GB so that would explain the loss of some tracks and it has nothing to do with GPU or CPU capabilities obviously.

As for SSX levels being redesigned well I have no idea about that - maybe the superior RAM and CPU allowed the XBOX to handle those massive levels more effectively?