SvennoJ said:
Last gen the difference between 720p and 1080p on a native 1080p screen was very noticeable. However this gen is all about motion blur and post processing effects, film grain, fxaa, and other effects that make the picture soft. Plus on a 4K screen scaling works much better anyway. That combined with the fact that my tv 'only' increased 1.25x in size while the resolution doubled, it's hard to tell what resolution it's at unless I sit right up close. |
Well yes some decisions this gen make it harder to see the difference.
On the app on cellphone it work fantastic, and later I can go and download whatever I bought on PS4. But that still makes the way my PSN works on my console ludicrous =p
Chazore said:
But that's the thing, PC gaming doesn't do gens like a console does, thus the library goes on and on and doesn't really stop, while each console gen shows a library wrapping up when a new console gen hits the block. When you compare a current gen console vs a PC's library that hasn't stopped since the 80's, then of course the PC's library is going to appear the largest. An X1 player is fine to add their BC games to their roster because they have been made available for playing on that system. I don't really see the need to tie down PC to console's generational rule though as it doesn't make any sense since both platforms are different in how they operate. What Pem said is true though, physical games are DRM, since you cannot take a PS4 game and load it onto a PC, Switch and X1. The consoles themselves are the DRM, as well as their built in storefronts. You also have games that contain built in stores to buy MT's or content like UPlay does with Uplay points, and you cannot spend those Uplay points anywhere else but on UPlay and Ubisoft owned games. Windows itself isn't a form of actual malicious spyware. You have agreements that you can either agree or disagree with when it comes to Windows 10, just like Windows 7 had when it launched all those years ago. You have these same kind of agreements for multiple games and what not, and have done for years. IF data collection is a worrisome thing that everyone should objectively worry about, then look no further with how all the big publishers collect gamer data on what they'#ve played, how long they've played it for and what activities they've taken part in within each game. I can do 4k 30fps fine on my build, but I do not see the point in going for 4k when the games that come out do not sport higher resolution textures/shadows, which is why I aim for 2k, which is a sharper res that 1080p, while also allowing myself to choose higher settings and going above 60fps for the games I play. THe previous points mentioned put 1440p 3 to 1 for 4k. Even then, the current gen systems have had to resort to checkerboard 4k, rather than pulling a fat full native 4k and trying to aim for 60fps, instead they rely on a fake 4k while having to try keeping games at 30fps and turning down settings. I'd rather have the middle ground where I get a halfway good sharper image, while also having good high end settings and maintaining or going above 60fps, rather than going for just one option and doing away with settings/performance. |
Sorry man, but most people don't buy 5 year+ old games constantly and play them. We have seem much on how much gamers cared when PS3 lost B/C, when PS4 came without B/C and when X1 got B/C. So you can do all the list war you want using 80's games, that will still be irrelevant for most people.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







