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Cerebralbore101 said:

Pem and I have had that argument before. He wants to count every single PC game made since 1980, and then try to stack it up against a single console generation's library. That's like an XB1 fanboy trying to argue that since XB1 is backwards compatible you have to count every XBO, 360, and XB1 game that isn't playable on PS4, when comparing libraries of the XB1 and PS4. 

Consoles have DRM, but there is still an option to have a physical DRM free version with almost all console games. PC lacks that option for most of its library. I was talking about Windows being spyware, not Steam/Uplay/Origin. And Windows is definitely spyware/nagware. 

Yeah I can see 1440p from a 1K build. But 4k? Not happening. 

But that's the thing, PC gaming doesn't do gens like a console does, thus the library goes on and on and doesn't really stop, while each console gen shows a library wrapping up when a new console gen hits the block. When you compare a current gen console vs a PC's library that hasn't stopped since the 80's, then of course the PC's library is going to appear the largest.

An X1 player is fine to add their BC games to their roster because they have been made available for playing on that system. I don't really see the need to tie down PC to console's generational rule though as it doesn't make any sense since both platforms are different in how they operate.

What Pem said is true though, physical games are DRM, since you cannot take a PS4 game and load it onto a PC, Switch and X1. The consoles themselves are the DRM, as well as their built in storefronts. You also have games that contain built in stores to buy MT's or content like UPlay does with Uplay points, and you cannot spend those Uplay points anywhere else but on UPlay and Ubisoft owned games. 

Windows itself isn't a form of actual malicious spyware. You have agreements that you can either agree or disagree with when it comes to Windows 10, just like Windows 7 had when it launched all those years ago. You have these same kind of agreements for multiple games and what not, and have done for years. IF data collection is a worrisome thing that everyone should objectively worry about, then look no further with how all the big publishers collect gamer data on what they'#ve played, how long they've played it for and what activities they've taken part in within each game. 

I can do 4k 30fps fine on my build, but I do not see the point in going for 4k when the games that come out do not sport higher resolution textures/shadows, which is why I aim for 2k, which is a sharper res that 1080p, while also allowing myself to choose higher settings and going above 60fps for the games I play. THe previous points mentioned put 1440p 3 to 1 for 4k.

Even then, the current gen systems have had to resort to checkerboard 4k, rather than pulling a fat full native 4k and trying to aim for 60fps, instead they rely on a fake 4k while having to try keeping games at 30fps and turning down settings. I'd rather have the middle ground where I get a halfway good sharper image, while also having good high end settings and maintaining or going above 60fps, rather than going for just one option and doing away with settings/performance. 



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