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sieanr said:
DTG said:
rocketpig said:
Oh, cut-scene based games can tell a good story. That wasn't my point. My point that any cut-scene heavy game is avoiding the strengths of the medium and instead trying to turn it into a more familiar medium with more limitations, like movies.

 

Why must every aspect of a mans work embrace the "strength" of a medium? Do many books not contain pictures in them? Do many movies not contain written references in them? Wy should a game limit itself to a particular style when it can blend several together - namely movies and games? The gameplay is still there however the story is presented as a movie blending two mediums in a stroke of a genius, something most artists wish to achieve.


 

You've argued this before and people have proven you wrong.

 

How many movies spend half the time with only text on screen, using it to communicate almost the entire story?

 

MGS4 does a terrible job of blending movies and games together. There are plenty of games that do an excellent job of blending a cinematic experience with gameplay, but I guess you haven't played them.

 

No game provides an interactive movie experience like MGS, but I'd like to see your list of games that blend cinematics and gameplay better, sieanr.

I hate to argue with rocketpig in every MGS thread, but he seems to complain about it in every thread, so...

A game does not have to be pure gameplay.  I think that's obvious by now.  MGS chooses to use an interactive movie style, and it does it very well.  I enjoyed the long cutscenes.  Clearly those are not for everyone.  You don't enjoy the story, so of course you are going to say that.  Anyone that enjoys the story probably doesn't mind too much.

And again...you can skip the freaking cutscenes.