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HoloDust said:
I would really love to see math behind those GFLOPS numbers, both for XBOX and GC, given that even today lot of folks can't agree what is actual theoretical peak for RSX in PS3.

Number of cores * Number of SIMD units * ((Number of mul-add units*2) + Number of mul units) * Clockrate.

Sometimes people will add other blocks of the GPU into the equation to inflate numbers. (I.E. Geometry.)
But to keep in mind... That the "Flops" of the Xbox/Dreamcast/Gamecube/Playstation 2 will actually be different to that of the Xbox 360/Xbox One/Playstation 3/Playstation 4 as it's operating at a different precision.

It just reinforces the fact that flops is a useless metric.




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