| HoloDust said: I would really love to see math behind those GFLOPS numbers, both for XBOX and GC, given that even today lot of folks can't agree what is actual theoretical peak for RSX in PS3. |
This article offers a formula but it's gamespot so take it with a grain of salt.
https://www.gamespot.com/articles/console-specs-compared-xbox-one-x-ps4-pro-switch-a/1100-6443665/
Their formula is
The basic formula for computing teraFLOPS for a GPU is:
(# of parallel GPU processing cores multiplied by peak clock speed in MHz multiplied by two) divided by 1,000,000
Let's see how we can use that formula to calculate the teraFLOPS in the Xbox One. The system's integrated graphics has 768 parallel processing cores. The GPU's peak clock speed is 853MHz. When we multiply 768 by 853 and then again by two, and then divide that number by 1,000,000, we get 1.31 teraFLOPS.
Anyone care to weigh in on this formula I honestly have no idea...







