By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Miyamotoo said:
DélioPT said:

 

 

How is that pointless?
Imagine that you criticise someone for something they did wrong and the answer you got was: i could do worse, too. So why do you care?
Does this make sense to you?

If you can do better, then aim for that.
If you want to settle with what you have, that's you. Others might want more.

"Point that Switch is selling very good means that Switch has very good library also. Who cares even if Switch has plenty of ports when it sells very good and its very popular platform, you ignoring fact that Switch is selling very good despite has plenty of ports."
All i hear is: it's doing great, so who cares why it's doing great and what this means for the future.
If that's how you want to see things, fine by me. Just don't critise others for taking the time to think about things.
Also, take out 5 titles of the 1000+ games Switch has, and you'll see how Switch sells without them (the power of it's library!).

Nintendo has 8 games? 
Where does that say that ports will take second place to new games?

I wasn't talking about profits.
"some devs simply just dont want to cut back its game in order it could run on Switch."
Exactly what i said above.

Firstly, i never said we won't getting Rage 2:
"On the other hand, we might not get Rage 2 because of the engine not being able to allow that port." 
Again, as i said, Doom exists on Switch because the engine was capable of that.
In Rage 2's case, that MIGHT not be the case.

Pete Hine: “We’ve talked about it, but it’s a completely different engine and tech. The nice thing about Doom, Wolf, and Doom Eternal is it all uses id Tech, Rage 2 uses Avalanche‘s engine, so it’s a different beast in terms of a seamless open world that you can play like that. We’ve talked about it some. Still uncertain whether that could ever work on the Switch.”

The conversation about if a game is suited for this or that platform comes after knowing if the engine can handle it.

Indies and AA games are not what drive this industry. AAA games are.
If you think that Nintendo thinks as you do, than you should think better.

You do realise that XB1 suffered greatly from it's mistakes, right? And you do realise of unique Switch's success is, right? The hybrid concept followed by an array of system sellers - and not just that, but in the same year, a return to form from Zelda and Mario.
There's a thing called context, you know.
What you pointed out is nothing more than the exception to the rule.

You didn't get what i was trying to say, when using the top 3 3rd party games.
What it means is that no other 3rd party games reached those numbers despite the rapid increase in userbase. These 3 titles were clearly benefited from the Switch reveal.
And when we look at what came out after we don't see that behaviour despite the huge hype you talk about.
This isn't a minor thing.

 

I don't mind discussing this stuff with you, but once more, you don't read what i write, you put words on my mouth and keep criticising me just because i don't take things for granted and poiting out what i see wrong.
So, next time, think twice before quoting me. If it's to do the above, you are wasting your time. Just accept that others have a different perspective on things.