Username2324 said:
Source? Or are we to take your word for it?
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He won't have a source as those are his friends....I know a couple of modders and racers that would disagree with his friends. One of them don't even play videogames save for racing games and he'll sell his 360 with Forza and Marvel UA2 the day GT5 comes out. My other friend plays other games and already has a PS3 as well as a 360 he says he plays Forza now to get his virtual sim until GT5 comes out.
Honestly I have never talked to someone in real life that's even remotely interested in cars that don't prefer GT over Forza. I actually think Forza has better customization and of course better damage model, physics handling though GT is better IMO. What makes GT maybe seems like it's a sim is because of the lack of damage and so because of that we get the infamous bumper cars.
I'm praying and hoping that Kaz will give us something special, I don't want these sucky ass damages where I can pretty much total my car and keep driving. Ideally GT5 would have 3 damage options 1- Noobs = those damages you see in most racers today, 2. Semi realistic = keep it still fun as in I can break bumpers and mess up headlights and keep driving, but if I hit a rail at 80mph or if my transmission breaks, then it's over and 3. Realistic = if I make one mistake, even if it's on lap 50, that means it's over. If I hit a rail at 40 MPH, tough luck, it's game over.







