HoloDust said:
That's interesting - remember how original games had a lot of things being in dark, invisible, you had to go close to the area do see what's there - and potentially find your way up or something. For me at least, exploration felt much, much more exciting and mysterious in originals than in any game later. It is what defined TR - exploration, puzzles and acrobatic platforming, with occasional combat. It's sad to see to what TR devolved with reboot. |
Tottaly agree, like you wrote mystery is also one of things that first games also done great.