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CGI-Quality said:
HoloDust said:

That's interesting - remember how original games had a lot of things being in dark, invisible, you had to go close to the area do see what's there - and potentially find your way up or something. For me at least, exploration felt much, much more exciting and mysterious in originals than in any game later.

It is what defined TR - exploration, puzzles and acrobatic platforming, with occasional combat. It's sad to see to what TR devolved with reboot.

I found Underworld's exploration to be the absolute best. So many hidden areas. Then again, the refinement in gameplay might just be why it felt better to me. Totally agree with you on the reboots, though.

Contrary to a lot of people, I quite liked Underworld - I have no huge beefs with Legend Trilogy like many Core fans had back in time (and still do), though they were a lot, lot easier and, for me at least, lacked that same feel of mystery from original games. Still, they retained all elements of originals, and though I find them not as good as Core's games, they are indeed quite good, and most of all, proper TR games.

Hopefully, somewhere down the line, even if it's 10 years in the future, there will be another TR game with original Lara and gameplay that made TR what it is in the first place.