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rocketpig said:
DTG said:
rocketpig said:
Oh, cut-scene based games can tell a good story. That wasn't my point. My point that any cut-scene heavy game is avoiding the strengths of the medium and instead trying to turn it into a more familiar medium with more limitations, like movies.

 

Why must every aspect of a mans work embrace the "strength" of a medium? Do many books not contain pictures in them? Do many movies not contain written references in them? Wy should a game limit itself to a particular style when it can blend several together - namely movies and games? The gameplay is still there however the story is presented as a movie blending two mediums in a stroke of a genius, something most artists wish to achieve.

Do you really need an answers to this?

Kojima is trying to convey a story using interactive media as his vehicle. You're basically admitting that he's refusing to use the best tools at his disposal to do so. Therefore, you're inadvertantly admitting that Kojima isn't a great storyteller and that superior methods could have been used to the tell the MGS saga.

Your posts are making less and less sense as this thread progresses.

 

The fact is you yourself have inadvertently admitted that interactivity isn't the best method to Kojima's style as neither you nor anyone else has been capable of naming a single game that can present one hours worth of philosophical dialogue through subtle interactivity. Kojima is here to teach us and he can only do so through lectures like any teacher does.