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curl-6 said:
vivster said:

Then why are you using Doom, which is clearly made with scalability in mind, as an example for a AAA port on Switch which is obviously not like Doom and as such much harder to port?

Do you agree that a game that cost more to port might have more trouble to turn a profit and as such might not be considered to be ported at all?

Because Doom and COD are very similar in that they both target 60fps on PS4 and Xbox One and focus on relatively restricted play areas without much in the way of extravagant physics or other problematic technical features. Their engines even share the same roots.

So you're saying they're very much different and should be evaluated as different products. Good to know. How well a game runs on a given platform is absolutely no indication of portability btw. There is a lot more to making a AAA game than taking an engine and plopping in some assets.

If you want to complain then complain that not every developer uses the same unified engine and certainly no extensions that might cause problems on different hardware platforms. Or maybe complain to the company who decided to make it deliberately hard to port to their console compared to all other platforms.



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