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curl-6 said:
vivster said:

How?

You take one example of a AAA game and then go on and claim it's just as easy and cheap for every other game. That is factually wrong.

Except I never made that claim.

Then why are you using Doom, which is clearly made with scalability in mind, as an example for a AAA port on Switch which is obviously not like Doom and as such much harder to port?

Do you agree that a game that cost more to port might have more trouble to turn a profit and as such might not be considered to be ported at all?



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