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flashfire926 said:
Shiken said:
Well seeing how DOOM and Wolfenstein II run on it, DOOM Eternal will run on it, NBA2K18/19 run on it, etc...

The only thing that does is make them look untalented as developers. Not to mention CoD would sell crazy on the Switch. Guess they do not like money?

I'm playing the devil's advocate here I know, but I don't think COD has any chance of even running on the Switch. And let's face it, most other modern (PS4/XB1) triple-A, realistic graphics games can't either. Sports games are significantly less demanding, so they can run cleanly.

Doom/Wolfenstein are an exception because their engine (ID Tech) is probably the most scaleable engine in the industry (allowing Doom to run on a potato). ID software are outright wizards when it comes to their tech, and are very experienced veterans in game development (though I'm not trying taking any credit away from the Switch itself to be able to rum those games, as you have to remember, that this is a handheld as much as it is a home console).

flashfire926 said: 
curl-6 said: 

ID didn't even make Doom and Wolf2 on Switch, Panic Button did. There's nothing about COD that's super demanding and impossible to port.


Yes, and panic button also used ID Tech, the most scaleable engine in the industry, developed by ID Tech. There's no way to get around that.

Look at the other games that are not bethesda's. We have Rocket League which can run on anything, and Warframe which my friend can run fine on his non-gaming laptop.

Bottom line is, DOOM and Wolfenstein are the exception, not the rule. COD will have to significantly pared back to the point where it's a 4/10 game like the Wii ones.

Again not trying to shit on the switch. For a handheld it's a huge jump of power from 3DS/Vita, to the point where it can run select triple A games pretty well, which is damn impressive. However, lets not pretend it can run every big game like Battlefield or RDR2. Doing so would only lead to disappointment.


CoD from PS3/360 were ported to Wii, and we talking about much bigger difrence in any case betwine Wii and PS3/360 compared to Switch and XB1/PS4.

ID Techs is scalable engine but its still demanding engine, for instance Doom on XB1 most of time runs at 830p and frame rate goes down to 40 fps. Also Panic Button done Doom port for Switch, if actualy ID done port itself I think results would be even better.

With all that on mind, Black Ops could run on Switch with right cutbacks, espacily because games runs at 60 FPS at base XB1.

 

KLXVER said: 
curl-6 said: 

COD3/World at War/MW1/Black Ops didn't run well on Wii, but they still sold over a million a piece.

BO2 and Ghosts ran well on the WiiU and sold like shit.

Actually they were running worse than PS3/360 versions of games, and almost everything sold like shit on WiiU exept Nintendo games, but luckly Switch is not Wii U, non Nintendo games are also selling quite good on Switch especially when we take in account that we talk mostly about late and full priced ports.

KLXVER said: 
curl-6 said: 

Nobody said they would flock. But to say COD wouldn't sell on Switch because it didn't sell on Wii U is completely illogical, it's like saying FIFA won't sell on Switch because it didn't on Wii U.

Well of course it would sell. If it sold 300K copies that would mean it sold something. Its about if its worth porting. Nobody bought a Switch for COD and people who play it is not going to sacrifice graphics and chatting through a phone app. Sorry, this game would be DOA.

Lol, CoD wanst DoA even on failed Wii U and certainly wouldn't be DoA on popular platform where strong IPs are seelling in worst case decent. CoD on Switch would easily hit 1m, not that we talking about one most popuar IPs in world but like wrote 3rd party games are selling quite good on Switch, actually better than they were selling on Wii not to mention Wii U.

 

deskpro2k3 said: 
The fan base is not on Switch. So the cost of porting it probably won't even break even.

You dont need fan base in order to sell at least decent, good game and very strong IP would sell decent on Switch also. I mean you could say there is no fan base for games like Skyrim, Fifa, Rocket League on Switch, but those games all hit 1m. CoD game on Switch would easily pass 1m also.

 

jason1637 said: 
curl-6 said: 

The Switch audience is not the same audience as the Wii and Wii U.

Switch and Wii U audience are the same.

No its not, Switch audience is quite diverse, and popularity and sales of different types of games shows that, we talking about audince that's mostly around 25-30 years.

 

Slownenberg said: 
While I would like to see those types of games on the Switch, I think people are right that the audience isn't on the Switch. First off they would have to make cuts to the game to get it to run on the Switch which would make the game worse (as opposed to if the game was built from the ground up for Switch's specs level). Also people who are really into CoD already have a PS4 or Xbox. Some of them also have a Switch, but they aren't gonna buy a pared down version for the Switch instead of the game as it was meant to be on one of the other systems that they already own. By not bringing quality CoD games to Nintendo systems they have created an audience that exists only on PS/Xbox systems and doesn't exist in much force on Nintendo systems. Now if they went and built a AAA Call of Duty game specifically for the Switch and exclusive to the Switch I'm sure that'd sell millions, but not a pared down lower quality version of a game that was built for ps/xbox spec level. Switch can handle some ps/xbox games by just adjusted frame rate and resolution down or cutting out some graphical details and whatnot, but Switch isn't going to be able to handle the super realistic graphical games that push the ps/xbox hardware.

I'd like to see some AAA shooters come out on Switch made for Switch so they are top quality and we don't even need to talk about CoD on the Switch because that niche will already be filled.

Guess what, games like Skyrim, Fifa, NBA, Doom, Rocket League...existing on other platforms and they are all scaled down on Switch, and all those game sold from very good to decent on Switch. It not hard to realise that some people would buy multiplatform ports even if they are worst versions, later ports or even full priced because full handheld mode or maybe because they dont own other platforms.

I agree that exclusive CoD would sell better than multiplatform CoD game, but that doesnt mean that multiplatform CoD game wouldnt sell on Switch.

Last edited by Miyamotoo - on 05 September 2018