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pokoko said:
KLAMarine said:

I think a distinction between mechanical realism and aesthetic realism needs to be made here.

Absolutely.  All facets of "realism" do not fall under the same header.  The human brain does not work like that.  Arguments that compare underlying mechanics with sensory content, especially sensory content without context, are faulty.  The real key is continuity--even if that continuity is absurdity, that has to be established as a component.

In short, mechanics define gameplay and visuals define setting. Of course there's some overlap but for a World War 2 video game, the former has more room for maneuver than the latter.