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Jumpin said:
Miyamotoo said:

I like how people that pushing agenda that every generation Nintendo hardware is selling less are acting like Wii never exist. :D

If we were to disqualify consoles as proper Nintendo hardware, it would be fairer to say the Gamecube and Wii U are the two that don't count due to the fact that they are the least consistent with Nintendo's strategies of evolving toward intuitive and expanded interface options, and while also expanding multiplayer capabilities (particularly local).

Also, the SNES didn't mark a decline; first of all, for half its lifespan it was sold alongside the NES which was still getting strong support from Nintendo, while the SNES almost vanished in the months after the N64 launch. Second, the 16-bit generation had Nintendo's strongest years until the Wii/DS era. Third, the NES had a 10-11 year lifecycle while the SNES only had 5.

Yeah that argument that Nintendo's systems are selling less and less could have been argued after the gamecube, and after the Wii U by saying the Wii was an anomaly. But now that the Switch will clearly sell better than any other Nintendo console except for maybe the Wii its a dead argument.

The decline from NES through Gamecube can be better understood by realizing that Nintendo went from having basically a monopoly on the market to competing in a crowded and competitive market in which they made some crucial missteps thinking they would always maintain control of the market. NES had no real competition, then Sega came along, then Sony came along as is really the only other company who has ever been able to compete toe-to-toe with Nintendo. After the gamecube Nintendo realized it couldn't compete for identical product space with two far larger companies because it doesn't have the resources of those companies. Sure N64 and Gamecube were definitely more powerful than PS1 and PS2, but got obliterated both times, and then you had Xbox squeezing Nintendo from the high end spec category so it wasn't competing on sales with less powerful much more third party friendly sony and with Microsoft in the game it no longer could even boast being the most advanced system. So with the Wii they made a huge change of business plan to let the other two fight over an identical product space (basically just letting Microsoft lose to Sony), while Nintendo forged a new path, breaking away from the "fewer sales every new generation" but relying more on doing something brand new and innovating which can be hit or miss. NES-SNES-N64-GC was the "no market to competitive market, release the most advanced tech possible" battle that they began losing once they no longer owned the industry, Wii-WiiU-Switch is the new strategy which has been hit-miss-hit so far. The pattern that Nintendo sells less every generation died more than a decade ago after the gamecube's run. The past 12 years Nintendo has been on a completely different sales pattern because they changed their business plan.