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vivster said:
HoloDust said:

Never heard about it, I just watched the video - all I have to say is WOW - that interconnectivity of attributes, skills and body type to how you perform in game is exactly what I've been wanting to see in RPGs for as long as I remember action RPG being a thing - Exanima tried some of that, but that project is pretty much abandoned.

Sadly, this is RPG survival game, so I have no interest in it, but I hope some dev will take a note or two from its systems and make actual (preferably fantasy) RPG.

EDIT: Actually, let me embed it here, I think it's very interesting to see, use pause a lot to see all the details.

I like my open world games as brainless and storyless as possible. So this is the opposite of what I'd want. But it's great that it exists and I wish it all the best.

Well, to be honest, that's a bit odd - as long as RPGs existed. attribute/skills, as well as encumbrance, had direct impact on how you perform and what you can or cannot do in game. It wass just that action RPGs lagged severely (and still do) when it comes to implementing those things into gameplay - I'd say to the point that any NBA 2K has better correlation between stats and how your player behaves than any action RPG to this day.

So this is what I'm picking up from SCUM as something that is worth noticing, though, as I said, actual game doesn't interest me at all.