vivster said:
I don't really give anything on the name of a studio who has just now discovered that roleplaying might include ranged combat. I have my concerns that all that story bullshit and pseudo edge will distract from the potentially fun gameplay. |
Well, limited range combat kinda made sense in Witcher. In 2077 it makes sense there's lot of it. I'm more excited about this game than i was before demo, maybe I have no reason to be, but it felt throughout it that there are lot of mechanisms governing that world and your character - which is, honestly, what I'm looking for, since proper RPGs systems are very few and far between these days.
I've been RPG fan for some 30 years (I was kinda late to the party, although I played D&D back in days), started seriously to play them only with Dungeon Master on Amiga back in '88, though I dabbled with some on C64 before that, and I've seen genre changing over time. Honestly, I think this is probably one of the worst periods ever for it, with so many action-adventures with RPG coat of paint being labeled as RPGs and massive influx of mainstream gamers expecting mainstream stuff in those games, and major publishers cattering to them - so something so AAA like 2077 having actual RPG systems is indeed something that gets me quite excited.
Will this be one of the best RPGs ever? I don't know, I don't find most (if not almost all) of AAA attempts at CRPGs in last 10 or so years to stand favourably against genre defining titles from the past or games from the same period that catter to genre fans - but I do admit that what I saw in that demo made me think this might be the game that dethrones VtM: Bloodlines for me as single character action RPG, and that's a helluva tall order in my book.







