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greenmedic88 said

So the reason for success in one word: accessibility.

 

 

 Okay, I can buy this. In that case, let's reevaluate. Wii Fit is certainly an accessible game; it's intended to be accessible to virtually everyone save perhaps the very young (under 10) who would rarely care about fitness products. This fits right into the mold you've described. In that case, Wii Fit is primarily selling because it's accessible and productive. Not primarily because of the Wii brand name.

This all draws back to Username's original post -- he was trying to discredit Wii Fit by insinuating that the game would not be selling if not for the name of the product. Apparently you agree that this isn't the case, as Wii Fit is in the mold you just described, and the mold you just described has produced mega-sellers for years now (not just Wii products, but Singstar too, for example).

Not that the Wii brand name isn't strong now, of course. I agree it is. Obviously on the flipside, there are still thousands if not millions of people who are buying a PS3 instead of a 360 simply because that's the brand they're used to, as well. I'm sure that's not something Username would point out incessantly, however.



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