By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JEMC said:

You may have seen it at the thread about Nvidia's Gamescon presentation and reveal of the RTX 20x0 parts but, if you haven't, you should know that Nvidia has taken notice of the complains about the poor performance of its new card when using Ray Tracing, and has posted a comparison between the 1080 and the 2080:

https://www.techpowerup.com/247019/nvidia-releases-first-internal-performance-benchmarks-for-rtx-2080-graphics-card

 

Also, at Videocardz have made a summary of other interesting news about the new cards, like the block diagram of the TU102 chip, Nvidia's new self overclocking tool and the shading performance of the new cards vs Pascal: https://videocardz.com/77696/exclusive-nvidia-geforce-rtx-2080-ti-editors-day-leaks

 

And because not everything has to be Turing, Hexus has a new global contest with an iGame GeForce RTX 2070 Vulcan X OC graphics card as the price: https://hexus.net/tech/features/graphics/121250-win-colorful-igame-geforce-rtx-2070-vulcan-x-oc/

http://gamrconnect.vgchartz.com/post.php?id=8872672

caffeinade said:



Turing seems to be quite the departure from Pascal.
Nvidia has apparently reworked their SMs for Turing, so core for core, Turing should probably come out ahead.
They seemed quite proud to talk about how their GPUs can do 32bit int and floats at the same time now, so hopefully that results in a pretty decent performance boost, when compared to Pascal cards with the same FLOPS.

Whilst I'm not sure if we'll get support for it in the consumer cards, Turing does support something like AMD's Rapid Packed Math (where you do two FP16 operations in the same time it takes to do one FP32); Intel GPUs support this, the Switch supports it, the PS4Pro supports it, and Vega supports it.
Assuming Turing does support it on the consumer side, these GPUs should be able to take advantage of the optimisations already done for the other devices.
Games such as Wolfenstein II and Far Cry V already support it, so maybe those games will see an extra percent or five of performance.

FP16 is pretty useless on the PC.
Actually, it could be argued that it's pretty useless on console as well, other than the Switch.

Last edited by Pemalite - on 24 August 2018


www.youtube.com/@Pemalite