pokoko said:
He might have meant that but his example didn't put anything in perspective at all. For one, a third-party game is always going to have more overhead than a first-party game. More importantly, no one is in business to "match production costs". I often come across posts where people act like breaking even is a success. It's not. In business, breaking even is essentially the same as a loss. Even a moderate profit can be viewed as a loss in the big picture. |
I don't think it so much about budget more to do with expectation of growth you see it all the time in business where a company makes a healthy return on investment but it's stock drops because of higher expectations, I remember Square-Enix talking about a disappointing Tomb Raider even though it had sold if my memory is correct around 5m in its first 3 months, because they had set their sales expectation to over 6m even though previous Tomb Raider games averaged around 2-3m level .
Still they will look at the budget and say can we invest this time and money somewhere else for a better return and you can't really blame them with a game that sold less.
About the game itself the first one I enjoyed to a point the point being for a game that supposedly gave you choice it pushed you toward the stealth option by punishing you if you mixed it up.So that put me off playing dishonoured 2
Research shows Video games help make you smarter, so why am I an idiot