| Egann said: FF XV is not a true open-world game. I encountered numerous invisible walls in my time at the edges of numerous maps. Edges which the world map said I should be able to traverse I was actually not able to cross. This is not to say I didn't enjoy XV, just that the open world aspect is often overstated because XIII was so linear. This aspect certainly needs improvement, and I would totally make them sit down and watch a Let's Play of Zelda's BotW. On the whole I feel the standout feature of XV was the dungeon design. XV is one of the few games where dungeons feel like real locations with in-universe lore as opposed to a puzzle. As far as gameplay is concerned they're ho-hum, but the look and feel is spot on. What's gained in dungeon design is lost in quests. Quests are almost always killing something. It's acceptable because in-universe this is passed off as blue-collar work, so of course it's dangerous and repetitive, but being able to make an excuse in your worldbuilding doesn't actually excuse poor quest design. On the upside, I love how all the monster wanted posters have "For Habitat Destruction" on them. The DLC has been...good, but not great. Gladiolus is the standout of the lot, again showpieces FF's amazing worldbuilding in set design. It looked like something straight out of Tomb Raider 2009, except that the TR dungeons were immersion-breakingly over the top. Here Gilgamesh tells you to look around at the swords of those who have fallen before you, and it really feels satisfying because you know at least one of them. Prompto is so-so saved by Aranea being made of pure awesome and saving his white and squishy backside. Ignis is the weakest of the lot. It does add to it by letting you spend time with Ravus, but I was disappointed with it. I am REALLY disappointed in S-E that they aren't making a XV-2. An all girls team with Aranea, Iris, and...Monica maybe? FYI: I think Monica and Coctura are totally sisters because Monica used Coctura's plating arrangement when making the cat food--again with the fantastic attention to worldbuilding detail!--but I digress. Also remove the Coleman branded tents and make the girls rough it like Bear Grylls. I would totally buy that at full game MSRP. But replaying with Royal Edition? Not so sure. |
Great Post!
I totally agree with the invisible walls thing. Both Xenoblade and Breath of the Wild employed a "if you can seen it, you can go there/interact with it" mentality, something I wish XV had. More on this, I think in general XV world is not interactive enough. We brought up the Pitioss Ruins, and I got o tired on noctis slipping off the edge of shit and I was thinking the whole time about why Noctis can't grab ledges? Sora can grab ledges. XV is filled with lakes and shit, but no swimming? I would put this at the top of the list of things SE should incorporate in future open world titles







